Random Rune Container

Receive one random rune container in the Harry's Pit Sandbox gamemode.

Runes are applied to armor, and give buffs and access to new playstyles.

Runes come in four tiers, from Uncommon to Legendary. These are the odds:

  • Uncommon Rune: 57%
  • Rare Rune: 22%
  • Epic Rune: 13%
  • Legendary Rune: 8%

Get a free Legendary Rune container for every 10 Random Rune containers bought!

There are many different types of runes available. All have equal odds, assuming the tier requirement is met.

  • Dash Rune - Increase base speed by 1/2/3.5/5%.
  • Fortification Rune - Take 0.5/1/1.5/3% less damage.
  • Archer Rune - Deal 1/2/5/10% more arrow damage.
  • Warrior Rune - Deal 1/2/5/10% more critical hit damage.
  • Piercing Rune - When hitting a bot, have a 1/2/5/10% chance to also hit the bot behind it, if there is one.
  • Haymaker Rune - Absorb and store 2/2.5/3.5/5% of damage taken. At 1.5 hearts stored, release it to your victim on your next hit.
  • Justice Rune - Deal 2/3/5/10% more damage to players over a 50 streak, but receive 5/10/15/20% more damage from bots.
  • Breakthrough Rune - Your hits have a 1/2/3/5% of removing your enemy's Resistance and prevent them from getting it for 5s.
  • Unholy Rune - Deal 0.01/0.02/0.05/0.10% more damage for every bot within 5 blocks of you.
  • Weakening Rune - Your hits apply Weakness 1/2/3/4 for 2 seconds (3s cd). +0.5/1/1.5/2 levels of Weakness per additional rune.
  • Endurance Rune - The Weakness effect is 10/15/20/25% less effective on you.
  • Toxicity Rune - Your hits drain 0.4/0.8/1.2/2% of your opponent's healing. Caps at 30%, plus 5% per additional rune equipped. Reduction decays by 8% every 5 seconds.
  • Dazed Rune - Your hits have a 2.5/5/10/20% chance to remove Speed from your opponent and apply Slowness I for 2s.
  • Heal Beam Rune - Hold right click to heal your target 0.4/1/1.5/2.5 hearts per second. Consumes 20 energy/sec. Recharge 10 energy/sec + 1/1/2/4 per attack. Max 100 energy.
  • Undefeated Rune - When hit, have a 7/14/20/35% chance to lose Slowness.
  • Poison Rune: Every 3rd hit applies a stack of Poison for 8s up to 10 stacks max. Each stack deals 0.03/0.05/0.1/0.16 very true damage per second (halved for additional runes).
  • Power Hunter Rune: Deal 1/2/3/5% of your enemy's health as true damage per hit (max 0.5/1/1.5/2 hearts per rune).
  • Controller Rune: You are moved 10/20/30/50% less by enemy movement control abilities.
  • Crossbow Rune - Your arrows home to the nearest player in a 2.5 block distance. Every extra armor piece with this rune adds 0.3 block distance. Legendary only.
  • Double Cross Rune - Provides immunity from Crossbow and +10% damage vs. Crossbow users. Legendary only.

1.99 USD

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